Implementing an Application Loop

Step-by-step guide on creating the SDL2 application and event loops for interactive games

Ryan McCombe
Updated
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Questions & Answers

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Consequences of Not Calling SDL_PollEvent() or SDL_PumpEvents() in SDL2
What happens if I don't call SDL_PollEvent() or SDL_PumpEvents() in my loop?
Understanding Application Loop Speed and CPU Usage in SDL2
How fast does the while(true) loop run? Can it use 100% CPU?
What SDL_PumpEvents() Does Internally in SDL2
What does SDL_PumpEvents() actually do behind the scenes?
Does SDL_PollEvent() Permanently Remove Events from the Queue in SDL2?
If SDL_PollEvent() pops an event, does that mean it's gone forever?
Does the SDL2 Application Loop Stop When the Window Loses Focus?
Does the application loop stop if the window loses focus?
Handling Specific Key Presses like Escape in SDL2
How do I handle specific key presses, like the Escape key, to quit?
Efficient Handling of Key Presses in SDL2
How can I efficiently handle multiple key presses in SDL2?
How to Improve Frame Rate in an SDL2 Application
What are the best practices for improving the frame rate in SDL2 applications?
Handling Window Resize Events in SDL2
How do I handle window resize events in SDL2 to adjust my rendering?
How to Use SDL Timers in Game Development
Can you explain how to use SDL timers to trigger events at regular intervals?
Dynamic Event Handling with SDL_PushEvent()
How can I dynamically trigger events in SDL2 using SDL_PushEvent()?