Fullscreen Windows

Learn how to create and manage fullscreen windows in SDL, including desktop and exclusive fullscreen modes.

Ryan McCombe
Published
Hello! I'm here to help you with any questions about this lesson. Feel free to ask me anything - whether it's about specific concepts, examples, or how to apply what you've learned!

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Desktop vs Exclusive Fullscreen
Why would we want to use desktop fullscreen mode if exclusive fullscreen has better performance?
Managing Different Aspect Ratios
What happens if a player has a monitor with a different aspect ratio than our game's resolution?
Smooth Fullscreen Transitions
How can I smoothly transition between windowed and fullscreen modes without the screen going black?
Using Bitwise AND with Window Flags
What's the purpose of the bitwise AND operator (&) when checking window flags? Why can't we use == instead?
Restoring Display Settings After Crashes
When using exclusive fullscreen, how can I ensure the display settings are properly restored if my game crashes?
Saving Display Preferences
How can I save the player's preferred fullscreen mode and restore it the next time they launch the game?