Understanding Keyboard State

Learn how to detect and handle keyboard input in SDL2 using both event-driven and polling methods. This lesson covers obtaining and interpreting the keyboard state array.

Ryan McCombe
Updated
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Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

SDL_PollEvent() vs SDL_PumpEvents()
What is the difference between SDL_PollEvent() and SDL_PumpEvents()?
Handling Multiple Key Presses
How can I handle multiple key presses simultaneously using SDL_GetKeyboardState()?
Advantages of Event-driven Input
What are the advantages of using event-driven input handling over polling?
Modifying the Keyboard State Array
Can I modify the keyboard state array directly?
Determining a Key's Scan Code
How do I determine the scan code for a specific key?
Keyboard State When Application Loses Focus
What happens to the keyboard state array when my application loses focus?
Handling Key Releases with Polling
How can I handle key releases using the polling method?
Debouncing Key Presses in SDL
What is the best way to debounce key presses in SDL?
Detecting Multiple Keys in a Specific Order
How can I detect if multiple keys are held down in a specific order?
Polling for Continuous Interactions
What are some examples of continuous interactions best handled by polling?
Implications of Using SDL_PumpEvents() without Processing Events
What are the implications of using SDL_PumpEvents() without processing the events?