Parsing Data using std::string

Learn how to read, parse, and use config files in your game using std::string and SDL_RWops

Ryan McCombe
Published
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Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Moving Past Delimiters
Why do we use Start = End + 1 to move to the next position after finding a delimiter (like \n or ,)?
Trimming Extra Spaces
What if a key in our config file has multiple spaces before or after it, such as " KEY : VALUE"? How can we trim leading/trailing spaces from the key and value?
Config from Network Stream
What changes would be needed to load the config from a different source, like a network stream, instead of a file?
Saving Config Changes
How could we extend the Config class to allow writing the configuration back to a file, effectively saving changes made in-game?
Implementing a Default Config
How could we implement a default configuration that is used if the config file is missing or invalid?
Error Line Numbers
When we encounter an error parsing a file, how can we output an error message that includes where the error occurred - for example, the line number within the file?