Tick Rate and Time Deltas

Learn how to create smooth, time-aware game loops that behave consistently across different hardware configurations

Ryan McCombe
Published
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Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Handling Large Time Deltas
How can we handle very large time deltas that might occur if the game is paused or minimized?
Fixed vs Variable Time Step
What are the pros and cons of using a fixed time step versus a variable time step?
Different Update Rates for Game Objects
Is it possible to have different objects in the game world update at different rates?
Smooth Acceleration and Deceleration
How can we create smooth acceleration and deceleration effects using time deltas?
Alternatives to SDL_Delay()
What are some alternatives to SDL_Delay() for more precise timing control?