Structuring SDL Programs

Discover how to organize SDL components using manager classes, inheritance, and polymorphism for cleaner code.

Ryan McCombe
Updated
Hello! I'm here to help you with any questions about this lesson. Feel free to ask me anything - whether it's about specific concepts, examples, or how to apply what you've learned!

Questions & Answers

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Using Inheritance Without Polymorphism in SDL/C++
Do I *have* to use polymorphism if I use inheritance?
Removing UI Components from a std::vector in SDL/C++
How would I remove a component from the UI manager's std::vector?
The virtual Keyword and Polymorphism in C++
What does the virtual keyword do, and why might I need it for polymorphism in SDL UI components?
How C++ Calls the Correct Method with virtual Functions (Dynamic Dispatch)
How does the computer know whether to call Rectangle::Render() or GreenRectangle::Render() when using pointers?
Controlling Drawing Order for Overlapping UI Components in SDL
How is the drawing order determined if components overlap in this UI structure?
Importance of Event Handling Order for UI Components in SDL
Does the order I call HandleEvent() on children matter?
Implementing Resizable UI Components in SDL
What's the best way to handle resizable UI components in SDL?
Creating a Scrollable Container in SDL
How do I create a scrollable container for UI elements that exceed the window size?
Implementing a Modal Dialog in SDL UI
How would I implement a modal dialog box using this component hierarchy?
Animated UI Transitions in SDL
How can I create animated transitions between different UI states or screens?
Implementing Responsive UI Design in SDL
What's the best approach for implementing a responsive design that adapts to different window sizes?