Creating Custom Events

Learn how to create and manage your own game-specific events using SDL's event system.

Ryan McCombe
Updated
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Questions & Answers

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SDL Custom Event Registration Limit
Is there a limit to how many custom events I can register?
Using Smart Pointers (std::unique_ptr, std::shared_ptr) with SDL Custom Events
Instead of void pointers, can I use std::shared_ptr or std::unique_ptr with data1/data2? How?
Managing Data Lifetime for SDL Custom Events
How do I manage the lifetime of data pointed to by data1/data2 if the event might be processed much later?
SDL Custom Events vs. Building a Separate Event System
Why use SDL_UserEvent instead of just defining my own event system completely separate from SDL's?
Purpose of the code Member in SDL_UserEvent
The code member of SDL_UserEvent wasn't used much. What's its intended purpose?
Comparing SDL Custom Events to Signal/Slot Mechanisms (e.g., Qt)
How does this event system compare to signal/slot mechanisms in frameworks like Qt?
Implementing a Pause/Resume System with Custom Events
How can I use custom events to implement a pause/resume system in my game?
Efficiently Handling Multiple Custom Event Types
What's the best way to handle multiple custom event types without cluttering my main event loop?
Ensuring Thread Safety with Custom Events
How do I ensure thread safety when pushing custom events from multiple threads?
Prioritizing Custom Events in SDL
Is there a way to prioritize certain custom events over others in the SDL event queue?
Passing Complex Data in Custom SDL Events
What's the most efficient way to pass complex data structures through custom events?