When it comes to performance, the difference between pointers and references in C++ is often negligible in most scenarios. However, there are some subtle differences and situations where one might be preferred over the other. Let's break this down:
At the assembly level, pointers and references are often implemented similarly. A reference is typically implemented as a constant pointer that is automatically dereferenced when used. This means that in many cases, the performance difference is minimal or non-existent.
Both can be used to avoid copying large objects when passing them to functions:
#include <chrono>
#include <iostream>
struct LargeObject {
int data[10000];
};
void modifyByPointer(LargeObject* obj) {
obj->data[0] = 42;
}
void modifyByReference(LargeObject& obj) {
obj.data[0] = 42;
}
int main() {
using namespace std::chrono;
LargeObject obj;
auto start = high_resolution_clock::now();
for (int i = 0; i < 1000000; ++i) {
modifyByPointer(&obj);
}
auto end = high_resolution_clock::now();
std::cout << "Pointer time: "
<< std::chrono::duration_cast<microseconds>(
end - start).count()
<< " microseconds\n";
start = high_resolution_clock::now();
for (int i = 0; i < 1000000; ++i) {
modifyByReference(obj);
}
end = high_resolution_clock::now();
std::cout << "Reference time: "
<< std::chrono::duration_cast<microseconds>(
end - start).count()
<< " microseconds\n";
}
In this example, you'll likely find that the performance difference is negligible.
Pointers allow for null checking, which can introduce a small performance overhead:
// This check introduces a small overhead
void processCharacter(Character* character) {
if (character) {
character->doSomething();
}
}
// No null check possible
void processCharacter(Character& character) {
character.doSomething();
}
References, on the other hand, are assumed to always be valid, which can lead to slightly better performance in scenarios where null checks aren't necessary.
Both pointers and references support polymorphism, allowing for runtime polymorphic behavior:
#include <iostream>
class Weapon {
public:
virtual void attack() = 0;
};
class Sword : public Weapon {
public:
void attack() override {
std::cout << "Sword attack!\n";
}
};
void useWeapon(Weapon* weapon) {
weapon->attack();
}
void useWeapon(Weapon& weapon) {
weapon.attack();
}
int main() {
Sword sword;
useWeapon(&sword); // Using pointer
useWeapon(sword); // Using reference
}
Sword attack!
Sword attack!
The performance difference here is typically negligible.
In most cases, the performance difference between pointers and references is minimal. The choice between them should generally be based on semantics rather than performance:
Modern compilers are very good at optimizing code, often eliminating any performance differences between pointers and references. Focus on writing clear, maintainable code, and choose between pointers and references based on your specific needs and the semantics of your program.
Answers to questions are automatically generated and may not have been reviewed.
This lesson provides a thorough introduction to pointers in C++, covering their definition, usage, and the distinction between pointers and references
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