std::mem_fn() and Code Readability

How does using std::mem_fn() improve code readability compared to raw function pointers?

Using std::mem_fn() can significantly improve code readability compared to raw function pointers in several ways:

Simplified Syntax

std::mem_fn() eliminates the need for the sometimes confusing pointer-to-member syntax (.* or >*). This makes the code more intuitive and easier to read, especially for developers less familiar with these operators.

#include <functional>

class Player {
 public:
  int getScore() { return score; }

 private:
  int score = 100;
};

int main() {
  // Using raw function pointer
  int (Player::*rawPtr)() = &Player::getScore;
  Player p;
  int score1 = (p.*rawPtr)();

  // Using std::mem_fn
  auto memFn = std::mem_fn(&Player::getScore);
  int score2 = memFn(p);
}

Consistency with Standard Library

std::mem_fn() returns a function object that's consistent with other standard library function objects. This allows it to be used seamlessly with algorithms and other parts of the standard library.

#include <algorithm>
#include <functional>
#include <vector>

class Enemy {
 public:
  int getHealth() { return health; }

 private:
  int health = 100;
};

int main() {
  std::vector<Enemy> enemies(10);
  std::vector<int> healths(10);

  // Easy to use with standard algorithms
  std::ranges::transform(
    enemies,
    healths.begin(),
    std::mem_fn(&Enemy::getHealth)
  );
}

Type Deduction

std::mem_fn() can deduce the type of the member function, which can lead to more concise and less error-prone code, especially when dealing with complex class hierarchies or templated classes.

Uniform Function Call Syntax

std::mem_fn() provides a uniform way to call member functions, regardless of whether you're dealing with an object, a pointer, or a smart pointer.

#include <functional>
#include <iostream>

class Widget {
 public:
  void doSomething() {
    std::cout << "Doing something\n";
  }
};

int main() {
  auto doIt = std::mem_fn(&Widget::doSomething);

  Widget w;
  Widget* pw = &w;
  std::unique_ptr<Widget> upw =
    std::make_unique<Widget>();

  doIt(w);    // Object
  doIt(pw);   // Pointer
  doIt(upw);  // Smart pointer
}
Doing something
Doing something
Doing something

Better Integration with Functional Programming

std::mem_fn() creates function objects that work well with other functional programming tools in C++, such as std::bind() and lambda expressions.

#include <functional>
#include <iostream>

class Greeter {
 public:
  void greet(const std::string& name) {
    std::cout << "Hello, " << name << "!\n";
  }
};

int main() {
  Greeter g;
  auto greetFn = std::mem_fn(&Greeter::greet);

  // Can be easily used with std::bind
  auto greetAlice =
    std::bind(greetFn, &g, "Alice");

  greetAlice();
}
Hello, Alice!

By providing a more intuitive and flexible way to work with member functions, std::mem_fn() leads to code that is not only more readable but also more maintainable and less prone to errors related to the complexities of raw member function pointers.

Member Function Pointers and Binding

Explore advanced techniques for working with class member functions

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Why Use Member Function Pointers?
Why do we need member function pointers when we can just call methods directly?
Const Member Function Pointers
How can we handle member function pointers for const member functions?
Virtual Member Function Pointers
Is it possible to create a pointer to a virtual member function? What are the implications?
Function Pointers with Abstract Base Classes
Can we use member function pointers with abstract base classes and derived classes?
Templated Member Function Pointers
How can we use member function pointers with templated member functions?
Function Pointers with Default Arguments
Can we use member function pointers with member functions that have default arguments?
Member Function Pointers and Multiple Inheritance
How do we work with member function pointers in the context of multiple inheritance?
Using Pointers to Non-Public Member Functions
Can we use member function pointers with non-public (protected or private) member functions? If so, how?
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