Selective Mouse Button Auto-Capture
Is there a way to disable auto-capture for specific mouse buttons but keep it for others?
SDL's auto-capture feature is controlled through the SDL_HINT_MOUSE_AUTO_CAPTURE
hint, but it doesn't provide direct per-button control. However, we can implement our own selective auto-capture system by disabling the built-in auto-capture and managing it ourselves.
Here's a complete implementation that demonstrates this approach:
#include <SDL.h>
#include <bitset>
#include <iostream>
class SelectiveMouseCapture {
public:
SelectiveMouseCapture() {
// Disable SDL's built-in auto-capture
SDL_SetHint(
SDL_HINT_MOUSE_AUTO_CAPTURE, "0");
}
void
EnableAutoCaptureForButton(Uint8 button) {
if (button < MaxButtons) {
autoCaptureButtons.set(button);
}
}
void
DisableAutoCaptureForButton(Uint8 button) {
if (button < MaxButtons) {
autoCaptureButtons.reset(button);
}
}
void HandleMouseDown(
SDL_MouseButtonEvent& event) {
if (event.button < MaxButtons &&
autoCaptureButtons.test(event.button)) {
SDL_CaptureMouse(SDL_TRUE);
isCapturing = true;
}
}
void HandleMouseUp(
SDL_MouseButtonEvent& event) {
if (isCapturing && event.button < MaxButtons
&&
autoCaptureButtons.test(event.button)) {
SDL_CaptureMouse(SDL_FALSE);
isCapturing = false;
}
}
private:
static const size_t MaxButtons = 32;
std::bitset<MaxButtons> autoCaptureButtons;
bool isCapturing = false;
};
int main(int argc, char** argv) {
SDL_Init(SDL_INIT_VIDEO);
SDL_Window* window =
SDL_CreateWindow("Selective Capture",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
800, 600,
SDL_WINDOW_SHOWN);
SelectiveMouseCapture captureManager;
// Enable auto-capture for left button only
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_LEFT);
bool running = true;
while (running) {
SDL_Event event;
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
running = false;
} else if (event.type ==
SDL_MOUSEBUTTONDOWN) {
captureManager.HandleMouseDown(
event.button);
std::cout << "Button "
<< (int)event.button.button
<< " pressed\n";
} else if (event.type == SDL_MOUSEBUTTONUP) {
captureManager.HandleMouseUp(
event.button);
std::cout << "Button "
<< (int)event.button.button
<< " released\n";
}
}
// Show capture state
bool isCaptured = SDL_GetWindowFlags(window)
& SDL_WINDOW_MOUSE_CAPTURE;
std::cout << "Capture State: " << (
isCaptured ? "Active" : "Inactive")
<< "\r" << std::flush;
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
You can configure which buttons should trigger auto-capture:
SelectiveMouseCapture captureManager;
// Example configurations:
// Only left button auto-captures
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_LEFT);
// Left and right buttons auto-capture
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_LEFT);
captureManager.EnableAutoCaptureForButton(
SDL_BUTTON_RIGHT);
// Disable auto-capture for middle button
captureManager.DisableAutoCaptureForButton(
SDL_BUTTON_MIDDLE);
This implementation offers several advantages:
- Fine-grained control over which buttons trigger auto-capture
- Clean separation of capture management logic
- Easy to modify or extend the behavior
- Maintains proper capture state tracking
Key considerations when using selective auto-capture:
- Remember to handle focus loss appropriately
- Consider adding visual feedback for capture state
- Be mindful of button combinations
- Test thoroughly with different input scenarios
Mouse Capture and Global Mouse State
Learn how to track mouse movements and button states across your entire application, even when the mouse leaves your window.