Using std::unique_ptr
in multithreaded applications is generally safe, but with some important caveats. Let's break this down:
The std::unique_ptr
itself is not thread-safe. This means that if you have multiple threads trying to modify the same unique_ptr
(e.g., resetting it, moving it, or destroying it), you need to provide your own synchronization mechanisms, such as mutexes.
#include <memory>
#include <mutex>
std::unique_ptr<Character> GlobalCharacter;
std::mutex CharacterMutex;
void UpdateCharacter() {
std::lock_guard<std::mutex> Lock{CharacterMutex};
GlobalCharacter = std::make_unique<Character>("Aragorn");
}
The thread safety of the object that the unique_ptr
points to depends on the object itself, not on the unique_ptr
. If multiple threads are accessing the pointed-to object concurrently, you need to ensure that the object itself is thread-safe or provide appropriate synchronization.
#include <memory>
#include <mutex>
class ThreadSafeCharacter {
mutable std::mutex Mtx;
std::string Name;
public:
void SetName(const std::string& NewName) {
std::lock_guard<std::mutex> Lock{Mtx};
Name = NewName;
}
};
std::unique_ptr<ThreadSafeCharacter> GlobalCharacter;
The unique ownership model of std::unique_ptr
can actually be beneficial in multithreaded scenarios. Since only one unique_ptr
can own an object at a time, it can help prevent issues like multiple threads trying to delete the same object.
However, be cautious when transferring ownership between threads:
#include <memory>
#include <thread>
void ProcessCharacter(std::unique_ptr<Character> Char) {
// Process the character
}
int main() {
auto Frodo{std::make_unique<Character>("Frodo")};
std::thread T{ProcessCharacter, std::move(Frodo)};
T.join();
// After this, Frodo is nullptr
}
In conclusion, while std::unique_ptr
itself isn't inherently thread-safe, its unique ownership model can be valuable in multithreaded applications. Just remember to handle synchronization for the pointer itself and the pointed-to object when necessary.
Answers to questions are automatically generated and may not have been reviewed.
Learn how to manage dynamic memory using unique pointers and the concept of memory ownership
Comprehensive course covering advanced concepts, and how to use them on large-scale projects.
View Course