Performance Impact of std::any
Does using std::any have a significant performance impact compared to using concrete types directly?
Yes, using std::any does have a performance cost compared to using concrete types directly.
When you use a concrete type, the compiler knows the exact size and layout of the object. This allows it to generate efficient code for creating, copying, and accessing the object.
With std::any, the actual type is not known at compile-time. std::any has to store the value in dynamically allocated memory and manage that memory. Accessing the value requires a runtime type check (via std::any_cast) and a potential copy.
Here's an example:
std::any a = 42;
// Runtime type check, potential copy
int i = std::any_cast<int>(a);Compared to:
int a = 42;
int i = a;// No runtime overheadThe performance hit of std::any is most significant when:
- The type stored in the
std::anyis large (more data to copy) - The
std::anyis accessed frequently (more type checks and copies)
Therefore, it's best to avoid std::any in performance-critical code, unless the flexibility it provides is truly necessary. When you do use std::any, try to minimize the number of times the value is accessed or copied.
Remember, premature optimization is the root of all evil. Use concrete types by default, and only introduce std::any when the need for runtime polymorphism is clear and justified.
Unconstrained Dynamic Types using Void Pointers and std::any
Learn how to use void pointers and std::any to implement unconstrained dynamic types, and understand when they should be used