Using a Custom Allocator with std::unordered_set
How can I use a custom allocator with std::unordered_set
?
std::unordered_set
allows you to specify a custom allocator type as the fourth template parameter. This can be useful for specialized memory management or for integration with custom memory allocation libraries.
Here's an example of using a custom allocator with std::unordered_set
:
#include <iostream>
#include <unordered_set>
template <typename T>
struct CustomAllocator {
using value_type = T;
CustomAllocator() = default;
template <typename U>
CustomAllocator(const CustomAllocator<U>&) {}
T* allocate(std::size_t n) {
std::cout << "Allocating " << n
<< " elements\n";
return static_cast<T*>(
::operator new(n * sizeof(T)));
}
void deallocate(T* p, std::size_t n) {
std::cout << "Deallocating " << n
<< " elements\n";
::operator delete(p);
}
};
int main() {
std::unordered_set<
int, std::hash<int>,
std::equal_to<int>,
CustomAllocator<int>>
Set{1, 2, 3};
}
Allocating 16 elements
Allocating 1 elements
Allocating 1 elements
Allocating 1 elements
Deallocating 16 elements
Deallocating 1 elements
Deallocating 1 elements
Deallocating 1 elements
In this example:
- We define a
CustomAllocator
struct that implements the necessary functions for an allocator:allocate()
anddeallocate()
- Inside
allocate()
, we print a message and then allocate memory using the global::operator new
- Inside
deallocate()
, we print a message and then free the memory using::operator delete
- We specify
CustomAllocator<int>
as the fourth template argument when creating thestd::unordered_set
When we insert or erase elements from the set, our custom allocator's allocate()
and deallocate()
functions are called, as evident from the output.
Using a custom allocator allows you to have fine-grained control over how memory is allocated and freed for the elements stored in the std::unordered_set
.
Hash Sets using std::unordered_set
This lesson provides a thorough understanding of std::unordered_set
, from basic initialization to handling custom types and collisions