Portability of User-Defined Literals
How can we ensure that our user-defined literals are portable across different compilers?
Ensuring the portability of user-defined literals across different compilers is crucial for maintaining cross-platform compatibility in C++ projects. Here are some best practices to follow:
Stick to the Standard
The C++ standard specifies that user-defined literals must start with an underscore (_
). Adhering to this rule ensures that your literals are compliant with the standard and are less likely to cause conflicts with future standard library literals.
Use Well-Defined Types
When defining user-defined literals, use the standard types that the C++ standard supports for literals:
unsigned long long
for integer literalslong double
for floating-point literalsconst char*
for string literalschar
for character literals
Here's an example of portable user-defined literals:
#include <iostream>
class Distance {
public:
Distance(float value) : value{value} {}
float value;
};
std::ostream& operator<<(std::ostream& os, Distance d) {
os << d.value << " meters";
return os;
}
Distance operator""_meters(long double val) {
return Distance{static_cast<float>(val)};
}
Distance operator""_kilometers(long double val) {
return Distance{static_cast<float>(val * 1000)};
}
int main() {
Distance d = 1.5_kilometers;
std::cout << d;
}
1500 meters
Avoid Compiler-Specific Extensions
Some compilers might allow non-standard features or extensions. Avoid using these extensions to maintain portability. Stick to the features defined in the C++ standard.
Test on Multiple Compilers
Regularly test your code on multiple compilers, such as GCC, Clang, and MSVC. This practice helps identify and resolve any portability issues early in the development process.
Use Namespaces
Wrap your user-defined literals in namespaces to prevent naming conflicts. This practice helps ensure that your literals do not clash with literals from other libraries or future standard library additions.
#include <iostream>
class Distance {/*...*/};
namespace distance_literals {
Distance operator""_meters(long double val) {
return Distance{static_cast<float>(val)};
}
}
int main() {
using namespace distance_literals;
Distance d = 2.0_meters;
std::cout << d;
}
2 meters
By following these practices, you can ensure that your user-defined literals remain portable and maintainable across different compilers and platforms.
User Defined Literals
A practical guide to user-defined literals in C++, which allow us to write more descriptive and expressive values