Portability of User-Defined Literals

How can we ensure that our user-defined literals are portable across different compilers?

Ensuring the portability of user-defined literals across different compilers is crucial for maintaining cross-platform compatibility in C++ projects. Here are some best practices to follow:

Stick to the Standard

The C++ standard specifies that user-defined literals must start with an underscore (_). Adhering to this rule ensures that your literals are compliant with the standard and are less likely to cause conflicts with future standard library literals.

Use Well-Defined Types

When defining user-defined literals, use the standard types that the C++ standard supports for literals:

  • unsigned long long for integer literals
  • long double for floating-point literals
  • const char* for string literals
  • char for character literals

Here's an example of portable user-defined literals:

#include <iostream>

class Distance {
 public:
  Distance(float value) : value{value} {}
  float value;
};

std::ostream& operator<<(std::ostream& os, Distance d) {
  os << d.value << " meters";
  return os;
}

Distance operator""_meters(long double val) {
  return Distance{static_cast<float>(val)};
}

Distance operator""_kilometers(long double val) {
  return Distance{static_cast<float>(val * 1000)};
}

int main() {
  Distance d = 1.5_kilometers;
  std::cout << d;
}
1500 meters

Avoid Compiler-Specific Extensions

Some compilers might allow non-standard features or extensions. Avoid using these extensions to maintain portability. Stick to the features defined in the C++ standard.

Test on Multiple Compilers

Regularly test your code on multiple compilers, such as GCC, Clang, and MSVC. This practice helps identify and resolve any portability issues early in the development process.

Use Namespaces

Wrap your user-defined literals in namespaces to prevent naming conflicts. This practice helps ensure that your literals do not clash with literals from other libraries or future standard library additions.

#include <iostream>

class Distance {/*...*/}; namespace distance_literals { Distance operator""_meters(long double val) { return Distance{static_cast<float>(val)}; } } int main() { using namespace distance_literals; Distance d = 2.0_meters; std::cout << d; }
2 meters

By following these practices, you can ensure that your user-defined literals remain portable and maintainable across different compilers and platforms.

User Defined Literals

A practical guide to user-defined literals in C++, which allow us to write more descriptive and expressive values

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Custom Types and User-Defined Literals
Can user-defined literals be used with custom types?
Underscore in User-Defined Literals
Why must user-defined literals start with an underscore?
Namespaces for User-Defined Literals
How do user-defined literals interact with namespaces?
Best Practices for User-Defined Literals
What are the best practices for using user-defined literals in large projects?
Overloading User-Defined Literals
Can user-defined literals be overloaded?
Negative Values in User-Defined Literals
How do we handle negative values in user-defined literals?
User-Defined Literals and Template Classes
How do user-defined literals work with template classes?
Or Ask your Own Question
Get an immediate answer to your specific question using our AI assistant