Creating a Fullscreen Window in SDL2

How can I create a fullscreen window in SDL2?

To create a fullscreen window in SDL2, you can use the SDL_WINDOW_FULLSCREEN flag when creating the window. Here's an example of how to create a fullscreen window:

#include <SDL.h>

int main(int argc, char* argv[]) {
  SDL_Init(SDL_INIT_VIDEO);

  SDL_Window* window{SDL_CreateWindow(
    "Fullscreen Window",
    SDL_WINDOWPOS_UNDEFINED,
    SDL_WINDOWPOS_UNDEFINED,
    0, 0, SDL_WINDOW_FULLSCREEN_DESKTOP
  )};

  // Rendering and event handling code here
  // ...

  SDL_DestroyWindow(window);
  SDL_Quit();

  return 0;
}

In this example, we pass the SDL_WINDOW_FULLSCREEN_DESKTOP flag as the last argument to SDL_CreateWindow. This flag tells SDL2 to create a fullscreen window that covers the entire desktop.

Note that we set the width and height parameters to 0 since the window will automatically cover the entire screen.

If you want to toggle between fullscreen and windowed mode dynamically, you can use the SDL_SetWindowFullscreen function:

// Toggle fullscreen mode
if (SDL_GetWindowFlags(window)
  & SDL_WINDOW_FULLSCREEN_DESKTOP) {
  // Exit fullscreen
  SDL_SetWindowFullscreen(window, 0);
} else {
  // Enter fullscreen
  SDL_SetWindowFullscreen(window,
    SDL_WINDOW_FULLSCREEN_DESKTOP);
}

This code snippet checks the current window flags using SDL_GetWindowFlags to determine if the window is currently in fullscreen mode. If it is, it exits fullscreen mode by passing 0 to SDL_SetWindowFullscreen. Otherwise, it enters fullscreen mode by passing the SDL_WINDOW_FULLSCREEN_DESKTOP flag.

Remember to handle the necessary events, such as the SDL_KEYDOWN event, to trigger the fullscreen toggle based on user input.

Building SDL2 from Source (GCC and Make)

This guide walks you through the process of compiling SDL2, SDL_image, and SDL_ttf libraries from source

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