Implementing Triple Buffering to Reduce Latency

How can I implement triple buffering to reduce latency in my project?

Implementing triple buffering involves managing three buffers: a front, a middle, and a back buffer. Here's a conceptual example in C++:

#include <array>
#include <iostream>

// Simplified buffer
typedef std::array<int, 10> Buffer;

void rotateBuffers(
  Buffer*& front, Buffer*& middle, Buffer*& back) {
  Buffer* temp = front;
  front = middle;
  middle = back;
  back = temp;
}

int main() {
  Buffer A, B, C;  // Three buffers
  Buffer* frontBuffer = &A;
  Buffer* middleBuffer = &B;
  Buffer* backBuffer = &C;

  // Example usage
  // Assume backBuffer is filled with new data
  rotateBuffers(
    frontBuffer, middleBuffer, backBuffer);
}

Implement this rotation logic at the end of your rendering loop, ensuring you manage the buffers correctly to minimize the delay between user input and visual feedback.

Double Buffering

Learn the essentials of double buffering in C++ with practical examples and SDL2 specifics to improve your graphics projects

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

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