Effect of SDL_ClearError()
on SDL Function Return Values
Does calling SDL_ClearError()
affect the return values of SDL functions?
No, calling SDL_ClearError()
has absolutely no effect on the return values of SDL functions.
Separation of Concerns
SDL uses two primary mechanisms to report errors:
Function Return Values: This is the primary way SDL functions signal success or failure.
- Functions returning pointers (like
SDL_CreateWindow
,SDL_CreateRenderer
,SDL_LoadBMP
) typically returnnullptr
on failure. - Functions returning integers (like
SDL_Init
,SDL_SetRenderDrawColor
,SDL_RenderFillRect
) typically return0
on success and a negative value on failure.
Error Message String: This is a secondary mechanism providing supplementary human-readable details about the last error that occurred on the current thread, accessible via SDL_GetError()
.
SDL_ClearError()
exclusively affects the second mechanism. It resets the internal error message string for the current thread to an empty string (""
).
Why This Matters
It's crucial to understand this distinction for correct error handling:
- You should always check the return value of an SDL function first to determine if an operation succeeded or failed.
- Only if the return value indicates failure should you typically call
SDL_GetError()
to get more information about why it failed. - Calling
SDL_ClearError()
might be done after you've logged or handled an error reported bySDL_GetError()
, but it won't change the fact that the original function call failed (as indicated by its return value).
#include <SDL.h>
#include <iostream>
#include <string>
int main(int argc, char* argv[]) {
// Intentionally fail SDL_Init by asking for
// a non-existent subsystem
int initResult{SDL_Init(0xFFFFFFFF)};
std::cout << "Initial SDL_Init result: "
<< initResult << '\n';
if (initResult < 0) {
std::cout << "Error before ClearError: "
<< SDL_GetError() << '\n';
SDL_ClearError();
std::cout << "Error after ClearError: "
<< "'" << SDL_GetError() << "'" << '\n';
// Try again (it will still fail for the same reason)
int initResult2{SDL_Init(0xFFFFFFFF)};
std::cout << "Second SDL_Init result: "
<< initResult2 << '\n';
std::cout << "Error after second fail: "
<< SDL_GetError() << '\n';
}
SDL_Quit(); // Safe to call even if Init failed partially
return 0;
}
Initial SDL_Init result: -1
Error before ClearError: Requested subsystem not available
Error after ClearError: ''
Second SDL_Init result: -1
Error after second fail: Requested subsystem not available
As you can see:
SDL_Init
returned1
initially, indicating failure.SDL_ClearError()
successfully cleared the error message.- Calling
SDL_Init
again still resulted in failure (returned1
) becauseSDL_ClearError()
didn't fix the underlying issue (requesting an invalid subsystem). The error message was then set again by the second failed call.
Always rely on function return values for success/failure status and use SDL_GetError()
/ SDL_ClearError()
for managing the associated diagnostic message.
Detecting and Managing Errors
Discover techniques for detecting and responding to SDL runtime errors