Tracking Flags in Minesweeper

Why do we need to track the number of flags placed? Is it necessary for gameplay?

Tracking the number of flags placed in Minesweeper is an important gameplay feature that serves multiple purposes. Let's explore why it's beneficial:

Player Strategy

The flag counter helps players strategize. In Minesweeper, the goal is to identify all the mines without detonating any. By tracking the number of flags placed, players can compare this to the total number of mines in the game.

This information is crucial for making informed decisions about which cells to reveal next.

Game Completion

The flag counter can be used as a condition for game completion. While it's not strictly necessary to flag all mines to win (you just need to reveal all non-mine cells), many implementations use the flag count as an additional win condition.

When the number of flags placed equals the total number of mines, and all non-mine cells are revealed, the game is won.

UI Feedback

Providing visual feedback about the number of flags placed improves the user experience. It gives players a sense of progress and helps them keep track of their actions without having to manually count flags on the board.

Here's an example of how we might implement a flag counter in our Minesweeper game:

#include <iostream>
#include <string>

class FlagCounter {
public:
  FlagCounter(int totalMines)
    : totalMines{ totalMines }
      , flagsPlaced{ 0 } {}

  void IncrementFlags() {
    if (flagsPlaced < totalMines) {
      ++flagsPlaced;
      UpdateDisplay();
    }
  }

  void DecrementFlags() {
    if (flagsPlaced > 0) {
      --flagsPlaced;
      UpdateDisplay();
    }
  }

  bool AllFlagsPlaced() const {
    return flagsPlaced == totalMines;
  }

private:
  int totalMines;
  int flagsPlaced;

  void UpdateDisplay() const {
    std::cout << "Flags: " << flagsPlaced
      << " / " << totalMines << "\n";
  }
};

int main() {
  FlagCounter counter{
    10
  }; // 10 total mines in the game

  counter.IncrementFlags();
  counter.IncrementFlags();
  counter.DecrementFlags();

  if (counter.AllFlagsPlaced()) {
    std::cout << "All mines flagged!\n";
  } else {
    std::cout
      << "Keep searching for mines...\n";
  }
}
Flags: 1 / 10
Flags: 2 / 10
Flags: 1 / 10
Keep searching for mines...

In this example, we've created a FlagCounter class that keeps track of the total number of mines and the number of flags placed. The IncrementFlags() and DecrementFlags() methods update the count and provide feedback to the player. The AllFlagsPlaced() method can be used to check if all mines have been flagged, which could be part of a win condition check.

By integrating this counter into our Minesweeper game, we enhance the gameplay experience and provide valuable information to the player, making the game more engaging and strategic.

Placing Flags

Implement flag placement and tracking to complete your Minesweeper project.

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Limiting Flag Placement in Minesweeper
Can we implement a feature to prevent players from placing more flags than there are bombs?
Touch Support in Minesweeper
How would we add support for touch screens, allowing both flag placement and cell clearing with touch gestures?
Adding Sound Effects for Flags
How would we add a sound effect when placing or removing a flag?
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