Text Rendering Performance

What's the performance impact of rendering text every frame vs. caching text surfaces?

Rendering text every frame versus caching text surfaces can have a significant impact on performance, especially in applications with lots of text or limited processing power. Let's break down the two approaches:

Rendering text every frame:

  • Pros: Flexibility for dynamic text that changes frequently.
  • Cons: High CPU usage, potential frame rate drops.

Caching text surfaces:

  • Pros: Better performance, reduced CPU usage.
  • Cons: Higher memory usage, potential complexity for managing cached surfaces.

In general, caching text surfaces is more performant. Here's a simple example to illustrate the difference:

#include <SDL.h>
#include <SDL_ttf.h>

class Text {
public:
  Text(TTF_Font* font, const char* text,
       SDL_Color color) {
    surface = TTF_RenderText_Blended(
      font, text, color);
  }

  void render(SDL_Surface* dest, int x, int y) {
    SDL_Rect dstRect = {x, y, 0, 0};
    SDL_BlitSurface(surface, nullptr, dest,
                    &dstRect);
  }

  ~Text() { SDL_FreeSurface(surface); }

private:
  SDL_Surface* surface;
};

// Usage
Text cachedText(font, "Hello, World!",
                {255, 255, 255, 255});

// In render loop
cachedText.render(
  screenSurface, 100, 100);

This cached approach is much faster than rendering the text every frame:

// In render loop (slower)
SDL_Surface* textSurface =
  TTF_RenderText_Blended(font, "Hello, World!",
                         {255, 255, 255, 255});
SDL_BlitSurface(textSurface, nullptr,
                screenSurface, &dstRect);
SDL_FreeSurface (textSurface);

For optimal performance, cache static text and only re-render when the text content changes.

Rendering Text with SDL_ttf

Learn to render and manipulate text in SDL2 applications using the official SDL_ttf extension

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Changing Text Color
How can I change the color of the rendered text in SDL2 using SDL_ttf?
Adding Outlines and Shadows to Text
Is it possible to render text with an outline or shadow in SDL2 using SDL_ttf?
Rendering Multi-line Text
How do I handle multi-line text rendering in SDL2 with SDL_ttf?
Implementing Text Wrapping
How can I implement text wrapping within a specific width?
Rendering Text Along a Curved Path
Is it possible to render text along a curved path?
Mixing Fonts and Styles in Text
Can I mix different fonts and styles within the same text surface?
Applying Color Gradients to Text
Is it possible to apply color gradients to rendered text?
Efficient Dynamic Text Rendering
How do I implement efficient text rendering for large amounts of dynamic text?
Text Transparency and Blending Modes
Is it possible to render text with transparency or blending modes?
Or Ask your Own Question
Get an immediate answer to your specific question using our AI assistant