SDL Custom Event Registration Limit

Is there a limit to how many custom events I can register?

Yes, there is a limit, but it's typically very large and unlikely to be a constraint for most applications.

Understanding Event Type IDs

SDL event types are represented by 32-bit unsigned integers (Uint32). SDL reserves a specific range of these IDs for application-defined user events. This range starts at the constant SDL_USEREVENT and ends at SDL_LASTEVENT.

Any event type ID within this range (inclusive) is considered a user event.

Calculating the Limit

The total number of available custom event IDs is determined by the difference between these constants:

Number of IDs = SDL_LASTEVENT - SDL_USEREVENT + 1

Looking at the SDL source code (SDL_events.h), these values are typically defined as:

#define SDL_USEREVENT   0x8000 /**< User defined event */
#define SDL_LASTEVENT   0xFFFF /**< This is the last event type */

Using these hexadecimal values (which are 32768 and 65535 in decimal, respectively), the calculation is:

65535 - 32768 + 1 = 32768

So, by default, you can register up to 32,768 distinct custom event types.

Practical Implications

This is a substantial number. Most applications will only need a handful, or perhaps a few dozen, custom event types. It's extremely rare for a project to exhaust this limit.

Checking for Errors

The function SDL_RegisterEvents() requests a number of new, consecutive event type IDs. It returns the ID of the first event type registered, or (Uint32)-1 (which is the maximum value for a Uint32, equivalent to 0xFFFFFFFF) if the request cannot be fulfilled (e.g., if you ask for more IDs than are available).

While unlikely you'll run out of IDs, it's good practice to check the return value, especially if requesting a large number of events at once (which is also uncommon; usually SDL_RegisterEvents(1) is used).

#include <SDL.h>
#include <iostream>

int main(int argc, char* argv[]) {
  SDL_Init(SDL_INIT_EVENTS);

  Uint32 myEventType = SDL_RegisterEvents(1);

  if (myEventType == (Uint32)-1) {
    std::cerr << "Error: Could not register"
                 " custom event type! SDL Error: "
              << SDL_GetError() << std::endl;
    SDL_Quit();
    return 1;
  }

  std::cout << "Successfully registered event type ID: "
            << myEventType << std::endl;
  // myEventType is likely to be 32768 (SDL_USEREVENT)
  // if this is the first call.

  SDL_Quit();
  return 0;
}

In summary, while a theoretical limit exists, it's high enough not to be a practical concern for almost all SDL applications.

Creating Custom Events

Learn how to create and manage your own game-specific events using SDL's event system.

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Using Smart Pointers (std::unique_ptr, std::shared_ptr) with SDL Custom Events
Instead of void pointers, can I use std::shared_ptr or std::unique_ptr with data1/data2? How?
Managing Data Lifetime for SDL Custom Events
How do I manage the lifetime of data pointed to by data1/data2 if the event might be processed much later?
SDL Custom Events vs. Building a Separate Event System
Why use SDL_UserEvent instead of just defining my own event system completely separate from SDL's?
Purpose of the code Member in SDL_UserEvent
The code member of SDL_UserEvent wasn't used much. What's its intended purpose?
Comparing SDL Custom Events to Signal/Slot Mechanisms (e.g., Qt)
How does this event system compare to signal/slot mechanisms in frameworks like Qt?
Implementing a Pause/Resume System with Custom Events
How can I use custom events to implement a pause/resume system in my game?
Efficiently Handling Multiple Custom Event Types
What's the best way to handle multiple custom event types without cluttering my main event loop?
Ensuring Thread Safety with Custom Events
How do I ensure thread safety when pushing custom events from multiple threads?
Prioritizing Custom Events in SDL
Is there a way to prioritize certain custom events over others in the SDL event queue?
Passing Complex Data in Custom SDL Events
What's the most efficient way to pass complex data structures through custom events?
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