SDL Custom Event Registration Limit
Is there a limit to how many custom events I can register?
Yes, there is a limit, but it's typically very large and unlikely to be a constraint for most applications.
Understanding Event Type IDs
SDL event types are represented by 32-bit unsigned integers (Uint32
). SDL reserves a specific range of these IDs for application-defined user events. This range starts at the constant SDL_USEREVENT
and ends at SDL_LASTEVENT
.
Any event type ID within this range (inclusive) is considered a user event.
Calculating the Limit
The total number of available custom event IDs is determined by the difference between these constants:
Number of IDs = SDL_LASTEVENT - SDL_USEREVENT + 1
Looking at the SDL source code (SDL_events.h
), these values are typically defined as:
#define SDL_USEREVENT 0x8000 /**< User defined event */
#define SDL_LASTEVENT 0xFFFF /**< This is the last event type */
Using these hexadecimal values (which are 32768 and 65535 in decimal, respectively), the calculation is:
65535 - 32768 + 1 = 32768
So, by default, you can register up to 32,768 distinct custom event types.
Practical Implications
This is a substantial number. Most applications will only need a handful, or perhaps a few dozen, custom event types. It's extremely rare for a project to exhaust this limit.
Checking for Errors
The function SDL_RegisterEvents()
requests a number of new, consecutive event type IDs. It returns the ID of the first event type registered, or (Uint32)-1
(which is the maximum value for a Uint32
, equivalent to 0xFFFFFFFF
) if the request cannot be fulfilled (e.g., if you ask for more IDs than are available).
While unlikely you'll run out of IDs, it's good practice to check the return value, especially if requesting a large number of events at once (which is also uncommon; usually SDL_RegisterEvents(1)
is used).
#include <SDL.h>
#include <iostream>
int main(int argc, char* argv[]) {
SDL_Init(SDL_INIT_EVENTS);
Uint32 myEventType = SDL_RegisterEvents(1);
if (myEventType == (Uint32)-1) {
std::cerr << "Error: Could not register"
" custom event type! SDL Error: "
<< SDL_GetError() << std::endl;
SDL_Quit();
return 1;
}
std::cout << "Successfully registered event type ID: "
<< myEventType << std::endl;
// myEventType is likely to be 32768 (SDL_USEREVENT)
// if this is the first call.
SDL_Quit();
return 0;
}
In summary, while a theoretical limit exists, it's high enough not to be a practical concern for almost all SDL applications.
Creating Custom Events
Learn how to create and manage your own game-specific events using SDL's event system.