Why destroy windows before exiting?

What happens if we don't destroy a window before exiting the program?

Failing to destroy windows before exiting a program can lead to several problems, including resource leaks and undefined behavior. When you create a window with SDL_CreateWindow(), the SDL library allocates resources like memory, GPU buffers, and operating system handles.

These resources must be explicitly released by calling SDL_DestroyWindow() before the program terminates.

If a program exits without destroying its windows, the operating system may clean up the resources eventually, but this is not guaranteed to happen in a timely or consistent manner.

On some systems, lingering resources can cause performance issues, graphical glitches, or even crashes in other applications.

Here is an example of correctly destroying a window:

#include <SDL.h>

int main() {
  SDL_Init(SDL_INIT_VIDEO);
  SDL_Window* Window{
    SDL_CreateWindow("Example",
      100, 100, 640, 480, 0)
  };

  // ... Program logic ...

  SDL_DestroyWindow(Window); 
  SDL_Quit();
  return 0;
}

By explicitly calling SDL_DestroyWindow(), you ensure that all resources allocated for the window are properly released.

For larger applications managing multiple windows, tools like a WindowManager class can help automate this cleanup process within its destructor. Always clean up resources to maintain stability and avoid hard-to-diagnose issues.

Multiple Windows and Utility Windows

Learn how to manage multiple windows, and practical examples using utility windows.

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

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Tooltip vs Popup Menu Flags
How do SDL_WINDOW_TOOLTIP and SDL_WINDOW_POPUP_MENU differ?
Managing Event Focus
How does SDL manage event focus for multiple windows?
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