Forcing a Window to Appear on the Primary Monitor

How can I make my game window always appear on the primary monitor?

To ensure your game window always appears on the primary monitor, set its initial position using SDL_WINDOWPOS_CENTERED_DISPLAY(0) or SDL_WINDOWPOS_UNDEFINED_DISPLAY(0). The primary monitor typically corresponds to display index 0.

Example Code

Here's an example where we create a window on the display with index 0:

#include <SDL2/SDL.h>
#include <iostream>

int main() {
  SDL_Init(SDL_INIT_VIDEO);

  // Create a window on the primary monitor
  SDL_Window* window = SDL_CreateWindow(
    "Primary Monitor Window",
    SDL_WINDOWPOS_CENTERED_DISPLAY(0), 
    SDL_WINDOWPOS_CENTERED_DISPLAY(0), 
    1024, 768, SDL_WINDOW_SHOWN);

  if (!window) {
    std::cerr << "Failed to create window: "
      << SDL_GetError() << "\n";
  } else {
    std::cout << "Window created on the "
      "primary monitor\n";
  }

  SDL_Delay(3000);
  SDL_DestroyWindow(window);
  SDL_Quit();
  return 0;
}
Window created on the primary monitor

Best Practices

  • Always test multi-monitor setups to ensure proper behavior.
  • Query SDL_GetDisplayBounds() to confirm your window's position.

Video Displays

Learn how to handle multiple monitors in SDL, including creating windows on specific displays.

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

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Understanding SDL Display Indices
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Displaying Windows on Different Monitors
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