Forcing a Window to Appear on the Primary Monitor
How can I make my game window always appear on the primary monitor?
To ensure your game window always appears on the primary monitor, set its initial position using SDL_WINDOWPOS_CENTERED_DISPLAY(0)
or SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
. The primary monitor typically corresponds to display index 0.
Example Code
Here's an example where we create a window on the display with index 0
:
#include <SDL2/SDL.h>
#include <iostream>
int main() {
SDL_Init(SDL_INIT_VIDEO);
// Create a window on the primary monitor
SDL_Window* window = SDL_CreateWindow(
"Primary Monitor Window",
SDL_WINDOWPOS_CENTERED_DISPLAY(0),
SDL_WINDOWPOS_CENTERED_DISPLAY(0),
1024, 768, SDL_WINDOW_SHOWN);
if (!window) {
std::cerr << "Failed to create window: "
<< SDL_GetError() << "\n";
} else {
std::cout << "Window created on the "
"primary monitor\n";
}
SDL_Delay(3000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Window created on the primary monitor
Best Practices
- Always test multi-monitor setups to ensure proper behavior.
- Query
SDL_GetDisplayBounds()
to confirm your window's position.
Video Displays
Learn how to handle multiple monitors in SDL, including creating windows on specific displays.