Handling Windows Exceeding Screen Boundaries
How do I handle cases where my window exceeds the screen boundaries on a specific monitor?
If your window exceeds the boundaries of a specific monitor, SDL will still create the window, but you may experience undesirable effects such as the window being partially off-screen. To manage this situation, you can adjust your window's position and size dynamically using SDL functions.
Key Functions to Use
- Use
SDL_GetDisplayBounds()
to retrieve the boundaries of a monitor. - Compare your window's position and dimensions against these boundaries.
- If necessary, reposition or resize your window using
SDL_SetWindowPosition()
andSDL_SetWindowSize()
.
Here's an example:
#include <SDL2/SDL.h>
#include <iostream>
int main() {
SDL_Init(SDL_INIT_VIDEO);
SDL_Rect displayBounds;
SDL_GetDisplayBounds(0, &displayBounds);
SDL_Window* window = SDL_CreateWindow(
"Boundary Test",
SDL_WINDOWPOS_UNDEFINED,
SDL_WINDOWPOS_UNDEFINED,
1920, 1080,
SDL_WINDOW_SHOWN);
// Get window size and position
int winX, winY, winW, winH;
SDL_GetWindowSize(window, &winW, &winH);
SDL_GetWindowPosition(window, &winX, &winY);
// Check boundaries
if (winX + winW >
displayBounds.x + displayBounds.w
|| winY + winH >
displayBounds.y + displayBounds.h
) {
std::cout << "Adjusting window size "
"and position\n";
SDL_SetWindowSize(
window, displayBounds.w, displayBounds.h);
SDL_SetWindowPosition(
window, displayBounds.x, displayBounds.y);
}
SDL_Delay(2000);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Adjusting window size and position
Best Practices
- Always check the display bounds before creating windows with hardcoded dimensions.
- Avoid fixed-size windows unless you know they fit on the target screen.
Video Displays
Learn how to handle multiple monitors in SDL, including creating windows on specific displays.