Handling Windows Exceeding Screen Boundaries

How do I handle cases where my window exceeds the screen boundaries on a specific monitor?

If your window exceeds the boundaries of a specific monitor, SDL will still create the window, but you may experience undesirable effects such as the window being partially off-screen. To manage this situation, you can adjust your window's position and size dynamically using SDL functions.

Key Functions to Use

  • Use SDL_GetDisplayBounds() to retrieve the boundaries of a monitor.
  • Compare your window's position and dimensions against these boundaries.
  • If necessary, reposition or resize your window using SDL_SetWindowPosition() and SDL_SetWindowSize().

Here's an example:

#include <SDL2/SDL.h>
#include <iostream>

int main() {
  SDL_Init(SDL_INIT_VIDEO);

  SDL_Rect displayBounds;
  SDL_GetDisplayBounds(0, &displayBounds); 

  SDL_Window* window = SDL_CreateWindow(
    "Boundary Test",
    SDL_WINDOWPOS_UNDEFINED,
    SDL_WINDOWPOS_UNDEFINED,
    1920, 1080, 
    SDL_WINDOW_SHOWN);

  // Get window size and position
  int winX, winY, winW, winH;
  SDL_GetWindowSize(window, &winW, &winH);
  SDL_GetWindowPosition(window, &winX, &winY);

  // Check boundaries
  if (winX + winW >
      displayBounds.x + displayBounds.w
   || winY + winH >
      displayBounds.y + displayBounds.h
    ) {
    std::cout << "Adjusting window size "
      "and position\n";
    SDL_SetWindowSize(
      window, displayBounds.w, displayBounds.h);
    SDL_SetWindowPosition(
      window, displayBounds.x, displayBounds.y);
  }

  SDL_Delay(2000);
  SDL_DestroyWindow(window);
  SDL_Quit();
  return 0;
}
Adjusting window size and position

Best Practices

  • Always check the display bounds before creating windows with hardcoded dimensions.
  • Avoid fixed-size windows unless you know they fit on the target screen.

Video Displays

Learn how to handle multiple monitors in SDL, including creating windows on specific displays.

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

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