SDL can only handle events for windows created using SDL_CreateWindow()
. If an external library creates a window, SDL won’t automatically recognize it or manage its events. However, there are workarounds to integrate such windows with SDL's event system.
SDL_CreateWindowFrom()
SDL provides the SDL_CreateWindowFrom()
function, which wraps an existing native window handle with an SDL window. This allows you to manage the window as if it were created by SDL.
// Provided by the library
void* nativeWindow =
GetNativeWindowHandleFromLibrary();
SDL_Window* sdlWindow = SDL_CreateWindowFrom(
nativeWindow);
if (sdlWindow) {
std::cout << "Successfully wrapped external "
"window\n";
}
If you cannot wrap the window, you may need to handle events using the external library’s API. You can forward relevant events to SDL or integrate them into your application’s logic.
// Example pseudocode combining SDL with another library
void HandleExternalLibraryEvents() {
if (ExternalLibraryEventDetected()) {
SDL_Event customEvent;
customEvent.type = SDL_USEREVENT;
SDL_PushEvent(&customEvent);
}
}
Whenever possible, prefer using SDL-created windows for seamless integration.
Answers to questions are automatically generated and may not have been reviewed.
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