How Window IDs Work
What are SDL window IDs, and how are they useful?
When you create a window in SDL using SDL_CreateWindow()
, SDL automatically assigns a unique integer ID to that window. This ID, accessible via SDL_GetWindowID()
, is crucial for managing multi-window applications.
Why Use Window IDs?
- Event Association: Most events, such as
SDL_WINDOWEVENT
orSDL_KEYDOWN
, include awindowID
field. This tells you which window triggered the event. - Efficient Lookups: With a
windowID
, you can quickly retrieve the associatedSDL_Window*
usingSDL_GetWindowFromID()
. - Multi-Window Management: IDs let you distinguish between windows when handling input, rendering, or custom events.
Example: Retrieve a Window Using an ID
Here's how to handle an event with its window ID:
if (event.type == SDL_WINDOWEVENT) {
SDL_Window* window = SDL_GetWindowFromID(
event.window.windowID);
if (window) {
std::cout << "Event for window: "
<< SDL_GetWindowTitle(window) << '\n';
}
}
Multi-Window Use Case
Imagine a painting application with two windows: one for tools and another for the canvas. When a mouse event occurs, the windowID
helps determine which window it belongs to:
void HandleMouseEvent(
SDL_MouseButtonEvent& event) {
SDL_Window* window = SDL_GetWindowFromID(
event.windowID);
if (window) {
if (SDL_GetWindowTitle(window) ==
"Canvas") {
std::cout << "Drawing on canvas\n";
} else {
std::cout << "Clicked on tools window\n";
}
}
}
Window IDs make SDL powerful and flexible for applications that require multiple windows.
Window Events and Window IDs
Discover how to monitor and respond to window state changes in SDL applications