How Window IDs Work

What are SDL window IDs, and how are they useful?

When you create a window in SDL using SDL_CreateWindow(), SDL automatically assigns a unique integer ID to that window. This ID, accessible via SDL_GetWindowID(), is crucial for managing multi-window applications.

Why Use Window IDs?

  • Event Association: Most events, such as SDL_WINDOWEVENT or SDL_KEYDOWN, include a windowID field. This tells you which window triggered the event.
  • Efficient Lookups: With a windowID, you can quickly retrieve the associated SDL_Window* using SDL_GetWindowFromID().
  • Multi-Window Management: IDs let you distinguish between windows when handling input, rendering, or custom events.

Example: Retrieve a Window Using an ID

Here's how to handle an event with its window ID:

if (event.type == SDL_WINDOWEVENT) {
  SDL_Window* window = SDL_GetWindowFromID(
    event.window.windowID);
  if (window) {
    std::cout << "Event for window: "
      << SDL_GetWindowTitle(window) << '\n';
  }
}

Multi-Window Use Case

Imagine a painting application with two windows: one for tools and another for the canvas. When a mouse event occurs, the windowID helps determine which window it belongs to:

void HandleMouseEvent(
  SDL_MouseButtonEvent& event) {
  SDL_Window* window = SDL_GetWindowFromID(
    event.windowID);
  if (window) {
    if (SDL_GetWindowTitle(window) ==
      "Canvas") {
      std::cout << "Drawing on canvas\n";
    } else {
      std::cout << "Clicked on tools window\n";
    }
  }
}

Window IDs make SDL powerful and flexible for applications that require multiple windows.

Window Events and Window IDs

Discover how to monitor and respond to window state changes in SDL applications

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Purpose of SDL Window Events
Why do we monitor SDL window events rather than continuously checking window properties?
Changing Window IDs
Can I change a window's ID after it's created?
SDL_WINDOWEVENT_ENTER Triggering Issues
Why does SDL_WINDOWEVENT_ENTER not always trigger when expected?
Handling External Library Windows
How can I handle events for windows created by external libraries?
SDL_WINDOWEVENT_CLOSE vs SDL_QUIT
What's the difference between SDL_WINDOWEVENT_CLOSE and SDL_QUIT?
Handling Invalid Window IDs
What happens if I pass an invalid windowID to SDL_GetWindowFromID()?
Simulating SDL_WINDOWEVENT
How can I simulate a SDL_WINDOWEVENT for testing purposes?
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