Checking Opacity Support
How do I check if a platform supports opacity before using SDL_SetWindowOpacity()
?
You can determine whether a platform supports opacity by testing the return value of SDL_SetWindowOpacity()
or SDL_GetWindowOpacity()
. If these functions fail, the platform or the specific window likely does not support opacity. Here's an example:
Example: Checking Opacity Support
Here's an example where we test if the platform we're running on supports opacity:
#include <SDL.h>
#include <iostream>
int main() {
if (SDL_Init(SDL_INIT_VIDEO) < 0) {
std::cerr << "SDL Init Error: "
<< SDL_GetError() << "\n";
return -1;
}
SDL_Window* window = SDL_CreateWindow(
"Opacity Check",
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
400, 200, 0
);
if (!window) {
std::cerr << "Window Creation Error: "
<< SDL_GetError() << "\n";
SDL_Quit();
return -1;
}
if (SDL_SetWindowOpacity(window, 0.5f) < 0) {
std::cerr << "Opacity Not Supported: "
<< SDL_GetError() << "\n";
} else {
std::cout << "Opacity Supported!\n";
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}
Opacity Not Supported: That operation is not supported
Testing is essential for writing cross-platform code that gracefully handles unsupported features.
Window Opacity
Discover how to use SDL2 functions for controlling and retrieving window transparency settings.