Why Use SDL_GetWindowFromID()?

Why should I use SDL_GetWindowFromID() instead of passing the SDL_Window*?

SDL_GetWindowFromID() is particularly useful in scenarios where you are managing multiple windows and only have the window ID, not the pointer. While passing a SDL_Window* directly is simpler, here's why you might prefer using SDL_GetWindowFromID():

Events Are Window ID-Based

When handling SDL events, window-related events, like SDL_WINDOWEVENT, provide only the window ID (event.window.windowID). To interact with the corresponding window, you must use SDL_GetWindowFromID() to retrieve its pointer.

Safety

Using window IDs ensures that you're accessing the correct window, especially if windows are dynamically created and destroyed. A pointer might become invalid if the window it references is destroyed.

Example Usage

Here's an example where we get a window ID from an SDL_Window*, and an SDL_Window* from a window ID:

#include <SDL.h>
#include <iostream>

int main() {
  if (SDL_Init(SDL_INIT_VIDEO) < 0) {
    std::cerr << "SDL Init Error: "
      << SDL_GetError() << "\n";
    return -1;
  }

  SDL_Window* window = SDL_CreateWindow(
    "Window Example",
    SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED,
    400, 300,
    SDL_WINDOW_SHOWN
  );

  if (!window) {
    std::cerr << "Window Creation Error: "
      << SDL_GetError() << "\n";
    SDL_Quit();
    return -1;
  }

  Uint32 windowID = SDL_GetWindowID(window);

  SDL_Window* retrieved =
    SDL_GetWindowFromID(windowID);
    
  if (retrieved == window) {
    std::cout << "Successfully retrieved "
      "the window from ID!\n";
  }

  SDL_DestroyWindow(window);
  SDL_Quit();
  return 0;
}
Successfully retrieved the window from ID!

Using IDs is safer and integrates better with SDL's event-driven architecture.

Window Opacity

Discover how to use SDL2 functions for controlling and retrieving window transparency settings.

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

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