Header Units
What are header units, and how do they work in C++20?
Header units in C++20 are a bridge between traditional header files and modern modules. They allow you to import existing header files as if they were modules, facilitating the integration of legacy code with new module-based code.
Creating a Header Unit
To create a header unit, you use the import
statement with the header file enclosed in quotes. This tells the compiler to treat the header file as a module-like entity. Here's an example:
// Player.h
#pragma once
#include <iostream>
#include <string>
class Player {
public:
Player(const std::string &name) : name{name} {}
void sayHello() const {
std::cout << "Hello, my name is " << name;
}
private:
std::string name;
};
// main.cpp
import "Player.h";
int main() {
Player player{"John"};
player.sayHello();
}
Hello, my name is John
Benefits of Header Units
- Seamless Integration: Header units allow you to gradually transition from traditional headers to modules without rewriting all existing code.
- Improved Compile Times: While not as efficient as pure modules, header units can still improve compile times by allowing the compiler to preprocess headers more efficiently.
- Simplified Syntax: Using
import
instead of#include
can simplify the dependency graph of your project, making it easier to manage and understand.
Limitations
- Compiler Support: Not all compilers fully support header units yet, and the implementation details may vary between compilers.
- Mixed Approaches: Using both header units and traditional
#include
directives can sometimes lead to inconsistencies and require careful management.
Example: Using Header Units with Legacy Code
Suppose you have a legacy project that heavily relies on traditional headers. You can start by converting some of these headers into header units:
// Utilities.h
#pragma once
#include <iostream>
#include <string>
void printMessage(const std::string &message) {
std::cout << message << "\n";
}
// main.cpp
import "Utilities.h";
int main() {
printMessage("Hello from header unit!");
}
Hello from header unit!
Summary
Header units in C++20 provide a way to import traditional header files as modules, enabling smoother integration of legacy code with new module-based projects.
They offer improved compile times and a cleaner syntax, although they come with some limitations in terms of compiler support and mixed usage.
C++20 Modules
A detailed overview of C++20 modules - the modern alternative to #include
directives. We cover import
and export
statements, partitions, submodules, how to integrate modules with legacy code, and more.