Hash Table Load Factor

What is the load factor of a hash table, and how does it affect performance?

The load factor of a hash table is the ratio of the number of elements stored in the hash table to the size of the underlying array (number of buckets). It is a measure of how full the hash table is and can have a significant impact on the performance of the hash table operations.

Load Factor = Number of Elements / Number of Buckets

For example, if a hash table has 10 elements and an array size of 20, the load factor would be 0.5 (10 / 20).

The load factor affects the performance of a hash table in the following ways:

Collision Resolution:

  • As the load factor increases, the probability of collisions also increases.
  • With more collisions, the collision resolution mechanism (e.g., separate chaining or open addressing) has to work harder to resolve them.
  • This leads to longer chains or more probing steps, which can degrade the performance of lookup, insertion, and deletion operations.

Memory Usage:

  • A lower load factor means that the hash table has more empty buckets, resulting in wasted memory space.
  • On the other hand, a higher load factor may lead to more collisions but utilizes memory more efficiently.

Rehashing:

  • When the load factor exceeds a certain threshold (e.g., 0.75), the hash table may need to be resized to maintain its performance.
  • Resizing involves creating a new larger array and rehashing all the elements to redistribute them.
  • Rehashing is an expensive operation that can impact performance, especially if it occurs frequently.

Here's an example to illustrate the effect of load factor on performance:

#include <chrono>
#include <iostream>
#include <unordered_map>

int main() {
  using namespace std::chrono;

  // Create hash tables with different load factors
  // Low load factor
  std::unordered_map<int, int> map1(1000);

  // High load factor
  std::unordered_map<int, int> map2(100);
  
  // Insert elements into the hash tables
  for (int i = 0; i < 1000; i++) {
    map1[i] = i;
    map2[i] = i;
  }

  // Measure lookup time for map1
  auto start1 = high_resolution_clock::now();
  for (int i = 0; i < 10000; i++) {
    map1.find(i);
  }
  auto end1 = high_resolution_clock::now();
  auto duration1 =
    duration_cast<microseconds>(end1 - start1);

  // Measure lookup time for map2
  auto start2 = high_resolution_clock::now();
  for (int i = 0; i < 10000; i++) {
    map2.find(i);
  }
  auto end2 = high_resolution_clock::now();
  auto duration2 =
      duration_cast<microseconds>(end2 - start2);

  std::cout << "Lookup time with low load factor: "
    << duration1.count() << " microseconds\n";
  std::cout << "Lookup time with high load factor: "
    << duration2.count() << " microseconds\n";
}

In this example, we create two hash tables with different load factors - map1 with a low load factor and map2 with a high load factor. We insert the same number of elements into both hash tables and measure the lookup time for each.

The output might resemble:

Lookup time with low load factor: 15 microseconds
Lookup time with high load factor: 28 microseconds

The actual values may vary depending on your system, but the general trend is that the lookup time is higher for the hash table with a high load factor due to more collisions and longer collision resolution.

In practice, it's important to choose an appropriate load factor that balances performance and memory usage. A common rule of thumb is to keep the load factor below 0.75 to maintain good performance. When the load factor exceeds this threshold, the hash table is typically resized to a larger capacity to reduce collisions and improve performance.

Hashing and std::hash

This lesson provides an in-depth look at hashing in C++, including std::hash, collision strategies, and usage in hash-based containers.

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

When to Use Hash Tables
In what scenarios are hash tables a good choice compared to other data structures?
Writing Custom Hash Functions
How can I write a custom hash function for my own data type?
Handling Hash Collisions
What happens when there is a collision in a hash table, and how is it handled?
std::unordered_map vs std::map
What are the differences between std::unordered_map and std::map in C++?
Hash Table vs Binary Search Tree
When should I use a hash table (std::unordered_map) versus a binary search tree (std::map)?
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