What are the performance characteristics of std::variant?

How does std::variant perform compared to other ways of storing multiple types, like unions or inheritance? Are there any performance pitfalls to watch out for?

std::variant is generally very efficient, offering performance characteristics similar to a union. The key performance features are:

  1. No heap allocation: Like a union, a variant stores its value directly in the variant object itself. This avoids the overhead of heap allocation and deallocation.
  2. Space efficiency: A variant only needs enough space to store the largest of its alternative types. It does not need the sum of the sizes of all types, as a naive approach like a struct with a member for each type would.
  3. Efficient access: Accessing the current value of a variant is typically just as efficient as accessing a member of a union. The std::get and std::get_if functions are generally implemented as constant-time operations.

In comparison to other approaches:

  • Compared to a union, a variant has slightly more overhead due to the need to store a discriminator (to keep track of which type is currently held). But this overhead is typically very small.
  • Compared to inheritance-based solutions (like a base class with derived classes for each type), a variant is much more space-efficient (as it doesn't need a vtable pointer), and it avoids the overhead of virtual function calls.

However, there are a few potential performance pitfalls to be aware of:

  1. Visitor overhead: If you use std::visit with a lambda that has a complex template parameter (like auto&&), this can lead to significant code bloat, as the lambda will be instantiated for each possible variant type. For maximum performance, prefer simple visitor functions.
  2. Exception handling: Operations that could throw an exception (like std::get when the type doesn't match, or assignment/emplacement when the type's move/copy operations could throw) can be slower due to the need for exception handling. Avoid exceptions where possible for maximum performance.
  3. Large types: If one of the variant's types is much larger than the others, this can lead to wasted space, as the variant will always allocate enough space for the largest type. In such cases, consider using a std::unique_ptr to the large type instead.

Despite these potential pitfalls, std::variant remains a highly performant choice for type-safe value-based polymorphism in most cases, offering better space and time efficiency than alternatives like inheritance.

Constrained Dynamic Types using Unions and std::variant

Learn how to store dynamic data types in C++ using unions and the type-safe std::variant

Questions & Answers

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When should I use std::variant instead of a union?
What are the advantages of using std::variant over a regular union in C++? When is it better to use std::variant?
How can I default construct a variant with non-default-constructible types?
If I have a std::variant with types that are not default-constructible, how can I still default construct the variant?
What is the difference between std::variant and std::any?
How does std::variant differ from std::any in C++? When would I use one over the other?
How do I handle errors when using std::variant?
What are the best practices for error handling when using std::variant in C++? How do I deal with exceptions and invalid accesses?
How can I define a recursive variant type?
Is it possible to have a variant that contains a type that itself contains the same variant type? How would I define such a recursive variant?
What is the difference between std::variant and std::optional?
How does std::variant differ from std::optional in C++? When would I choose to use one over the other?
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