Creating a Window

Improving SDL Window Performance

What are some tips to improve the performance of an SDL window?

Abstract art representing computer programming

To improve the performance of an SDL window, consider the following tips:

  • Optimize your event loop: Only process events when necessary and avoid unnecessary computations or rendering in your loop.
  • Use hardware acceleration: Utilize the SDL_WINDOW_OPENGL flag when creating your window to enable OpenGL, which can help leverage GPU acceleration.
  • Manage your surfaces and textures efficiently: Minimize the use of SDL_UpdateWindowSurface() by using SDL textures and renderers for more efficient drawing and updates.

Here's how you could modify your existing window setup to use OpenGL for hardware acceleration:

#include <SDL.h>

int main(int argc, char** argv) {
  SDL_Init(SDL_INIT_VIDEO);
  SDL_Window* window =
    SDL_CreateWindow("Optimized Window",
      SDL_WINDOWPOS_UNDEFINED,
      SDL_WINDOWPOS_UNDEFINED,
      640, 480, SDL_WINDOW_OPENGL);  

  // Your rendering and event handling code here

  SDL_DestroyWindow(window);
  SDL_Quit();
  return 0;
}

This example shows the inclusion of the SDL_WINDOW_OPENGL flag to enable OpenGL features for better rendering performance.

Answers to questions are automatically generated and may not have been reviewed.

sdl2-promo.jpg
Part of the course:

Game Dev with SDL2

Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games

Free, unlimited access

This course includes:

  • 40 Lessons
  • 100+ Code Samples
  • 91% Positive Reviews
  • Regularly Updated
  • Help and FAQ
Free, Unlimited Access

Professional C++

Comprehensive course covering advanced concepts, and how to use them on large-scale projects.

Screenshot from Warhammer: Total War
Screenshot from Tomb Raider
Screenshot from Jedi: Fallen Order
Contact|Privacy Policy|Terms of Use
Copyright © 2024 - All Rights Reserved