Creating a Window

Using Multiple Windows in SDL

Can I create and manage multiple windows in SDL, and if so, how?

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Yes, SDL supports managing multiple windows. Each window in SDL is managed through a separate SDL_Window pointer. You can create multiple instances of your Window class or manage multiple SDL_Window pointers directly in your main application. Here’s a simple example of managing two windows:

#include <SDL.h>

int main(int argc, char** argv) {
  SDL_Init(SDL_INIT_VIDEO);

  SDL_Window* window1 = SDL_CreateWindow(
    "Window 1", 100, 100, 640, 480, 0);
  SDL_Window* window2 = SDL_CreateWindow(
    "Window 2", 750, 100, 640, 480, 0);

  bool running = true;
  SDL_Event event;

  while (running) {
    while (SDL_PollEvent(&event)) {
      if (event.type == SDL_QUIT) {
        running = false;
      }
    }

    SDL_UpdateWindowSurface(window1);
    SDL_UpdateWindowSurface(window2);
  }

  SDL_DestroyWindow(window1);
  SDL_DestroyWindow(window2);
  SDL_Quit();
  return 0;
}

This example initializes two separate windows and updates their surfaces in the main loop. When the SDL_QUIT event is detected, both windows close.

Answers to questions are automatically generated and may not have been reviewed.

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