Dynamic Titles in SDL

Can I make the title reflect real-time data, like a countdown timer?

Yes, you can update the window title dynamically during runtime to reflect real-time data like a countdown timer. Use SDL_SetWindowTitle() inside your game or application's main loop to change the title.

In this example, we maintain a countdown timer in the title:

#include <SDL.h>
#include <string>
#include <chrono>
#include <thread>

int main() {
  SDL_Init(SDL_INIT_VIDEO);

  SDL_Window* window = SDL_CreateWindow(
    "Timer Example",
    SDL_WINDOWPOS_CENTERED,
    SDL_WINDOWPOS_CENTERED,
    800,
    600,
    SDL_WINDOW_SHOWN
  );

  for (int i = 10; i >= 0; --i) {
    std::string title = "Time Remaining: "
      + std::to_string(i) + " seconds";
    SDL_SetWindowTitle(window, title.c_str());
    std::this_thread::sleep_for(
      std::chrono::seconds(1));
  }

  SDL_DestroyWindow(window);
  SDL_Quit();
}
The title updates every second to show the countdown.

Dynamic updates are useful for showing scores, FPS, or debugging data during development.

Window Titles

Learn how to set, get, and update window titles dynamically

Questions & Answers

Answers are generated by AI models and may not have been reviewed. Be mindful when running any code on your device.

Use Cases for SDL_SetWindowTitle()
What practical use cases are there for changing the window title during runtime?
Using Unicode in SDL Titles
Can I use Unicode characters in a window title?
Localizing SDL Titles
How do I localize window titles for different languages?
Styling SDL Titles
Is it possible to style the window title (e.g., bold text)?
Using SDL_GetWindowFromID()
Why should I use SDL_GetWindowFromID() instead of passing the SDL_Window*?
Or Ask your Own Question
Get an immediate answer to your specific question using our AI assistant