Using SDL_GetWindowFromID()

Why should I use SDL_GetWindowFromID() instead of passing the SDL_Window*?

Using SDL_GetWindowFromID() allows you to retrieve an SDL_Window* based on the windowID associated with events like SDL_WindowEvent.

This is particularly helpful when working with multiple windows, as it ensures you're acting on the correct window without needing to manually track pointers.

Here's how we retrieve a window from its ID within an event handler:

void HandleWindowEvent(const SDL_WindowEvent& e) {
  SDL_Window* window =
    SDL_GetWindowFromID(e.windowID);
  if (window) {
    SDL_SetWindowTitle(window, "Event Handled");
  }
}

Benefits

  • Event-Driven Code: Avoids manually managing window pointers in global variables.
  • Simpler Multi-Window Logic: Automatically finds the right window based on the event.
  • Error Handling: Returns nullptr if the ID is invalid, allowing you to handle errors gracefully.

Using SDL_GetWindowFromID() simplifies multi-window management and reduces bugs in complex applications.

Window Titles

Learn how to set, get, and update window titles dynamically

Questions & Answers

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