Using SDL_GetWindowFromID()
Why should I use SDL_GetWindowFromID()
instead of passing the SDL_Window*
?
Using SDL_GetWindowFromID()
allows you to retrieve an SDL_Window*
based on the windowID
associated with events like SDL_WindowEvent
.
This is particularly helpful when working with multiple windows, as it ensures you're acting on the correct window without needing to manually track pointers.
Here's how we retrieve a window from its ID within an event handler:
void HandleWindowEvent(const SDL_WindowEvent& e) {
SDL_Window* window =
SDL_GetWindowFromID(e.windowID);
if (window) {
SDL_SetWindowTitle(window, "Event Handled");
}
}
Benefits
- Event-Driven Code: Avoids manually managing window pointers in global variables.
- Simpler Multi-Window Logic: Automatically finds the right window based on the event.
- Error Handling: Returns
nullptr
if the ID is invalid, allowing you to handle errors gracefully.
Using SDL_GetWindowFromID()
simplifies multi-window management and reduces bugs in complex applications.
Window Titles
Learn how to set, get, and update window titles dynamically