Use Cases for SDL_SetWindowTitle()
What practical use cases are there for changing the window title during runtime?
Changing the window title at runtime can provide useful feedback to users or developers and improve the experience of your application. Here are a few practical scenarios:
Debugging
During development, you might display diagnostic information in the window title. For example, you can show the current frames per second (FPS) or debug messages without cluttering the game window.
void UpdateWindowTitle(
SDL_Window* window, int fps
) {
std::string title = "Game - FPS: "
+ std::to_string(fps);
SDL_SetWindowTitle(
window, title.c_str());
}
User Feedback
You can use the title to convey important information, like the player's score, the current level, or game state changes. For instance:
void SetGameOverTitle(SDL_Window* window) {
SDL_SetWindowTitle(window,
"Game Over - Thanks for Playing!");
}
Multi-Window Applications
If your application uses multiple windows, dynamic titles can help users distinguish between them. For example, a level editor might display the name of the level currently being edited.
void SetWindowTitle(
SDL_Window* window,
const std::string& levelName
) {
SDL_SetWindowTitle(
window,
("Editing: " + levelName).c_str()
);
}
Localization
You can update the title dynamically to match the user's language preference:
void SetLocalizedTitle(
SDL_Window* window,
const std::string& language
) {
if (language == "en") {
SDL_SetWindowTitle(window, "Game");
} else if (language == "es") {
SDL_SetWindowTitle(window, "Juego");
}
}
Dynamic window titles add polish to your application and can greatly enhance usability.
Window Titles
Learn how to set, get, and update window titles dynamically