Modern C++ Made Simple

Whether you're new to coding or switching careers, we've got you covered. Learn C++ from the ground up starting with our introductory course.

Intro to C++ Programming

Beginner Course

Intro to C++ Programming
Become a software engineer with C++. Starting from the basics, we guide you step by step along the way
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Intermediate Course

Managing C++ Projects Using CMake
Manage complex, cross-platform builds using industry-standard tools. Create scalable build systems that automate the entire development lifecycle.
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Intermediate Course

Game Development with SDL2
Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games
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Intermediate Course

Professional C++
Comprehensive course covering advanced concepts, and how to use them on large-scale projects.
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Recent Updates

New content is added on a regular basis, and we consistently update, improve, and revise what's already available.

Game Development with SDL3

Physical Motion

Create realistic object movement by applying fundamental physics concepts

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Game Development with SDL3

Force, Drag, and Friction

Learn how to implement realistic forces like gravity, friction, and drag in our physics simulations using SDL3.

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Game Development with SDL3

Momentum and Impulse Forces

Add explosions and jumping to your game by mastering momentum-based impulse forces

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Managing C++ Projects Using CMake

The CMake Cache

Discover the CMake Cache, the mechanism for storing persistent user-configurable options, and learn how to create and manage cached variables.

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Game Development with SDL3

Exponents and cmath

Understand the math foundations needed for game programming in C++, including power and root functions.

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Game Development with SDL3

Discrete and Continuous Values

Learn how to handle floating point precision issues when programming game physics and transformations between coordinate spaces.

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Game Development with SDL3

Moving, Selecting, and Deleting Actors

Add core interactions: drag actors to reposition them, click to select, and press delete to remove them.

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Game Development with SDL3

Grid-Based Placement

Convert the freeform placement to a grid-based system with snapping and single-actor cell limits

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Game Development with SDL3

Saving Levels

Implement footer buttons and binary serialization to save and load your custom game levels to disk.

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Game Development with SDL3

Loading Levels

Complete the save/load cycle by implementing level deserialization using SDL_IOStream and actor factories.

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Managing C++ Projects Using CMake

Writing a CMakeLists File

Creating the bare minimum CMakeLists.txt file and build up to a project with an executable and a library, learning the fundamental commands along the way.

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Managing C++ Projects Using CMake

CMake Project Structure and Subdirectories

Learn how to organize large C++ projects in CMake using subdirectories and the add_subdirectory() command to create modular, maintainable builds.

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