Modern C++ Made Simple

Whether you're new to coding or switching careers, we've got you covered. Learn C++ from the ground up starting with our introductory course.

Intro to C++ Programming

Beginner Course

Intro to C++ Programming
Become a software engineer with C++. Starting from the basics, we guide you step by step along the way
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Intermediate Course

Managing C++ Projects Using CMake
Manage complex, cross-platform builds using industry-standard tools. Create scalable build systems that automate the entire development lifecycle.
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Intermediate Course

Game Development with SDL2
Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games
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Intermediate Course

Professional C++
Comprehensive course covering advanced concepts, and how to use them on large-scale projects.
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Recent Updates

New content is added on a regular basis, and we consistently update, improve, and revise what's already available.

Game Development with SDL3

Creating a Collision Component

Enable entities to detect collisions using bounding boxes managed by a dedicated component.

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Game Development with SDL3

Collision Response

Make entities react realistically to collisions, stopping, bouncing, and interacting based on type.

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Game Development with SDL3

SDL3 Surfaces and Colors

Explore SDL3 surfaces, the canvases for drawing, understand pixel formats, colors, and set your window's background.

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Game Development with SDL3

Image and Entity Scaling

Add width, height, and scaling modes to our entities and images

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Game Development with SDL3

Creating a Physics Component

Integrate basic physics simulation into entities using a dedicated component

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Professional C++

Type Traits: Compile-Time Type Analysis

Learn how to use type traits to perform compile-time type analysis, enable conditional compilation, and enforce type requirements in templates.

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Game Development with SDL3

Positioning and Rendering Entities

Updating our TransformComponent and ImageComponent to support positioning and rendering

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Game Development with SDL3

Creating an Input Component

Implement player controls and AI actions cleanly using the Command pattern

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Game Development with SDL3

Creating an Image Component

Display graphics by creating an ImageComponent that loads files and renders them via SDL3_image.

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Game Development with SDL3

Asset Management

Optimize image loading using shared pointers and an asset manager for better memory use and simpler code.

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Game Development with SDL3

Building with Components

Learn how composition helps build complex objects by combining smaller components

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Game Development with SDL3

Implementing a Component System

Create the C++ framework for adding, retrieving, and removing components from game entities.

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