GPUs and Rasterization

An introduction to rasterization, and how GPUs are designed to make it as fast as possible
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Game Dev with SDL2

Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games

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The 2D Rendering API
    41.
    GPUs and Rasterization

    An introduction to rasterization, and how GPUs are designed to make it as fast as possible


  • 42.SDL Renderers
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This lesson is part of the course:

Game Dev with SDL2

Learn C++ and SDL development by creating hands on, practical projects inspired by classic retro games

Free, unlimited access

This course includes:

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Maths and Geometry Primer

Learn the basics of maths and geometry, so we can represent concepts like positions and distances between objects in our worlds.
3D art showing a teacher in a classroom
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